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qb-clothing

Ohhh, looking fly!

Introduction

This resource manages outfits and creating your character. Easily configurable by location in the config and features a minimalistic UI for users to understand.
This resource does not manage replacement or add-on clothes! It only manages outfits if you want to learn more about replacement clothes in FiveM click here.

Preview

Configuration

Player Models

Config.ManPlayerModels and Config.WomanPlayerModels are ped models available for the player to change to.

Locations

Config.Stores = {
[1] = {
shopType = 'clothing', -- clothing/barber/surgeon
coords = vector3(1693.32, 4823.48, 41.06),
width = 2,
length = 2
},
}
This uses a BoxZone the more width and length the bigger the zone

Clothing Rooms

Config.ClothingRooms = {
[1] = {
requiredJob = 'police', -- Can be job or gang name
isGang = true/false, -- If above is a gang name then make true
coords = vector3(454.43, -988.85, 30.69),
width = 2,
length = 2,
cameraLocation = vector4(454.42, -990.52, 30.69, 358.48)
},
}

Job Outfits

Config.Outfits = {
['police'] = { -- Job/Gang
['male'] = { -- Gender
[0] = { -- Grade Level
[1] = { -- Outfits
outfitLabel = 'Short Sleeve',
outfitData = {
['pants'] = {item = 24, texture = 0}, -- Pants
['arms'] = {item = 19, texture = 0}, -- Arms
['t-shirt'] = {item = 58, texture = 0}, -- T Shirt
['vest'] = {item = 0, texture = 0}, -- Body Vest
['torso2'] = {item = 55, texture = 0}, -- Jacket
['shoes'] = {item = 51, texture = 0}, -- Shoes
['accessory'] = {item = 0, texture = 0}, -- Neck Accessory
['bag'] = {item = 0, texture = 0}, -- Bag
['hat'] = {item = -1, texture = -1}, -- Hat
['glass'] = {item = 0, texture = 0}, -- Glasses
['mask'] = {item = 0, texture = 0} -- Mask
}
},
}
}
}
}