🎮Client Function Reference

Learn about and how to use common core client functions!

QBCore.Functions.GetPlayerData

  • Perhaps the most used function in the framework. This function returns the players data of the current source which, since its used client side, is automatically the client or player. It can be used with modifiers on the end starting with a "." (period)

function QBCore.Functions.GetPlayerData(cb)
    if not cb then return QBCore.PlayerData end
    cb(QBCore.PlayerData)
end

-- Example

local Player = QBCore.Functions.GetPlayerData()
print(QBCore.Debug(Player))

OR

local Player = QBCore.Functions.GetPlayerData()
local jobName = Player.job.name
print(jobName)

QBCore.Functions.GetCoords

  • This function operates very similarly to how the native GetEntityCoords does, but it returns the heading as well

function QBCore.Functions.GetCoords(entity)
    return vector4(GetEntityCoords(entity), GetEntityHeading(entity))
end

-- Example

local coords = QBCore.Functions.GetCoords(PlayerPedId())
print(coords)

QBCore.Functions.HasItem

  • Returns whether a player has a certain item

function QBCore.Functions.HasItem(item)
    local p = promise.new()
    QBCore.Functions.TriggerCallback('QBCore:HasItem', function(result)
        p:resolve(result)
    end, item)
    return Citizen.Await(p)
end

-- Example

local hasItem = QBCore.Functions.HasItem('my_cool_item')
print(hasItem)

QBCore.Functions.Notify

ArgumentsTypeRequiredDefault

message

string | table

yes

'Placeholder'

type

string

yes

'primary'

length

number

yes

5000

function QBCore.Functions.Notify(text, textype, length)
    if type(text) == "table" then
        local ttext = text.text or 'Placeholder'
        local caption = text.caption or 'Placeholder'
        local ttype = textype or 'primary'
        local length = length or 5000
        SendNUIMessage({
            type = ttype,
            length = length,
            text = ttext,
            caption = caption
        })
    else
        local ttype = textype or 'primary'
        local length = length or 5000
        SendNUIMessage({
            type = ttype,
            length = length,
            text = text
        })
    end
end

-- Example

QBCore.Functions.Notify('This is a test', 'success', 5000)

QBCore.Functions.Notify({text = 'Test', caption = 'Test Caption'}, 'police', 5000)

QBCore.Functions.TriggerCallback

  • Function used to call from the client to the server and receive a value back

function QBCore.Functions.TriggerCallback(name, cb, ...)
    QBCore.ServerCallbacks[name] = cb
    TriggerServerEvent('QBCore:Server:TriggerCallback', name, ...)
end

-- Example

QBCore.Functions.TriggerCallback('callbackName', function(result)
    print('I got this from the CreateCallBack -->  '..result)
end, 'my_parameter_name')

QBCore.Functions.Progressbar

  • Wrapper for progressbar export

function QBCore.Functions.Progressbar(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel)
    exports['progressbar']:Progress({
        name = name:lower(),
        duration = duration,
        label = label,
        useWhileDead = useWhileDead,
        canCancel = canCancel,
        controlDisables = disableControls,
        animation = animation,
        prop = prop,
        propTwo = propTwo,
    }, function(cancelled)
        if not cancelled then
            if onFinish then
                onFinish()
            end
        else
            if onCancel then
                onCancel()
            end
        end
    end)
end

-- Available parameters to be called

local Action = {
    name = "",
    duration = 0,
    label = "",
    useWhileDead = false,
    canCancel = true,
    disarm = true,
    controlDisables = {
        disableMovement = false,
        disableCarMovement = false,
        disableMouse = false,
        disableCombat = false,
    },
    animation = {
        animDict = nil,
        anim = nil,
        flags = 0,
        task = nil,
    },
    prop = {
        model = nil,
        bone = nil,
        coords = { x = 0.0, y = 0.0, z = 0.0 },
        rotation = { x = 0.0, y = 0.0, z = 0.0 },
    },
    propTwo = {
        model = nil,
        bone = nil,
        coords = { x = 0.0, y = 0.0, z = 0.0 },
        rotation = { x = 0.0, y = 0.0, z = 0.0 },
    },
}

-- Example

QBCore.Functions.Progressbar('Changeme', 'What the player sees', 1500, false, true, {
    disableMovement = true,
    disableCarMovement = true,
    disableMouse = false,
    disableCombat = true
    }, {}, {}, {}, function()
        -- This code runs if the progress bar completes successfully
    end, function()
        -- This code runs if the progress bar gets cancelled
end)

QBCore.Functions.GetVehicles

  • Returns vehicle game pool (for backwards compatibility) - Not worth using

function QBCore.Functions.GetVehicles()
    return GetGamePool('CVehicle')
end

-- Example

local vehicles = QBCore.Functions.GetVehicles()
print(QBCore.Debug(vehicles))

OR -- preferred method

local vehicles = GetGamePool('CVehicle')
print(QBCore.Debug(vehicles))

QBCore.Functions.GetCoreObject

  • Returns the core object for accessing

exports('GetCoreObject', function()
    return QBCore
end)

-- Example

local QBCore = exports['qb-core']:GetCoreObject()

OR -- call the core in a single file that loads before the others

QBCore = exports['qb-core']:GetCoreObject()

QBCore.Functions.GetPlayers

  • Returns active players in OneSync scope (for backwards compatibility) - Not worth using

function QBCore.Functions.GetPlayers()
    return GetActivePlayers()
end

-- Example

local players = QBCore.Functions.GetPlayers()
print(QBCore.Debug(players))

OR -- preferred method

local players = GetActivePlayers()
print(QBCore.Debug(players))

QBCore.Functions.GetPeds

  • Returns a model hash filtered ped game pool

function QBCore.Functions.GetPeds(ignoreList -- [[table]])
    local pedPool = GetGamePool('CPed')
    local ignoreList = ignoreList or {}
    local peds = {}
    for i = 1, #pedPool, 1 do
        local found = false
        for j=1, #ignoreList, 1 do
            if ignoreList[j] == pedPool[i] then
                found = true
            end
        end
        if not found then
            peds[#peds+1] = pedPool[i]
        end
    end
    return peds
end

-- Example

local peds = QBCore.Functions.GetPeds({`mp_m_freemode_01`})
print(QBCore.Debug(peds))

QBCore.Functions.GetClosestPed

  • Returns the closest ped to the player after filtering

function QBCore.Functions.GetClosestPed(coords, ignoreList)
    local ped = PlayerPedId()
    if coords then
        coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
    else
        coords = GetEntityCoords(ped)
    end
    local ignoreList = ignoreList or {}
    local peds = QBCore.Functions.GetPeds(ignoreList)
    local closestDistance = -1
    local closestPed = -1
    for i = 1, #peds, 1 do
        local pedCoords = GetEntityCoords(peds[i])
        local distance = #(pedCoords - coords)

        if closestDistance == -1 or closestDistance > distance then
            closestPed = peds[i]
            closestDistance = distance
        end
    end
    return closestPed, closestDistance
end

-- Example

local coords = GetEntityCoords(PlayerPedId())
local closestPed, distance = QBCore.Functions.GetClosestPed(coords)
print(closestPed, distance)

QBCore.Functions.GetClosestVehicle

  • Returns the closest vehicle to the player

function QBCore.Functions.GetClosestVehicle(coords)
    local ped = PlayerPedId()
    local vehicles = GetGamePool('CVehicle')
    local closestDistance = -1
    local closestVehicle = -1
    if coords then
        coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
    else
        coords = GetEntityCoords(ped)
    end
    for i = 1, #vehicles, 1 do
        local vehicleCoords = GetEntityCoords(vehicles[i])
        local distance = #(vehicleCoords - coords)

        if closestDistance == -1 or closestDistance > distance then
            closestVehicle = vehicles[i]
            closestDistance = distance
        end
    end
    return closestVehicle, closestDistance
end

-- Example

local coords = GetEntityCoords(PlayerPedId())
local closestVehicle, distance = QBCore.Functions.GetClosestVehicle(coords)
print(closestVehicle, distance)

QBCore.Functions.GetClosestObject

  • Returns the closest object to the player

function QBCore.Functions.GetClosestObject(coords)
    local ped = PlayerPedId()
    local objects = GetGamePool('CObject')
    local closestDistance = -1
    local closestObject = -1
    if coords then
        coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
    else
        coords = GetEntityCoords(ped)
    end
    for i = 1, #objects, 1 do
        local objectCoords = GetEntityCoords(objects[i])
        local distance = #(objectCoords - coords)
        if closestDistance == -1 or closestDistance > distance then
            closestObject = objects[i]
            closestDistance = distance
        end
    end
    return closestObject, closestDistance
end

-- Example

local coords = GetEntityCoords(PlayerPedId())
local closestObject, distance = QBCore.Functions.GetClosestObject(coords)
print(closestObject, distance)

QBCore.Functions.GetClosestPlayer

  • Returns the closest player to the client

function QBCore.Functions.GetClosestPlayer(coords)
    local ped = PlayerPedId()
    if coords then
        coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
    else
        coords = GetEntityCoords(ped)
    end
    local closestPlayers = QBCore.Functions.GetPlayersFromCoords(coords)
    local closestDistance = -1
    local closestPlayer = -1
    for i = 1, #closestPlayers, 1 do
        if closestPlayers[i] ~= PlayerId() and closestPlayers[i] ~= -1 then
            local pos = GetEntityCoords(GetPlayerPed(closestPlayers[i]))
            local distance = #(pos - coords)

            if closestDistance == -1 or closestDistance > distance then
                closestPlayer = closestPlayers[i]
                closestDistance = distance
            end
        end
    end
    return closestPlayer, closestDistance
end

-- Example

local coords = GetEntityCoords(PlayerPedId())
local closestPlayer, distance = QBCore.Functions.GetClosestPlayer(coords)
print(closestPlayer, distance)

QBCore.Functions.GetPlayersFromCoords

  • Returns all players within a radius of specific coordinates

function QBCore.Functions.GetPlayersFromCoords(coords, distance)
    local players = QBCore.Functions.GetPlayers()
    local ped = PlayerPedId()
    if coords then
        coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
    else
        coords = GetEntityCoords(ped)
    end
    local distance = distance or 5
    local closePlayers = {}
    for _, player in pairs(players) do
        local target = GetPlayerPed(player)
        local targetCoords = GetEntityCoords(target)
        local targetdistance = #(targetCoords - coords)
        if targetdistance <= distance then
            closePlayers[#closePlayers + 1] = player
        end
    end
    return closePlayers
end

-- Example

local coords = GetEntityCoords(PlayerPedId())
local radius = 5.0
local closestPlayers = QBCore.Functions.GetPlayersFromCoords(coords, radius)
print(QBCore.Debug(closestPlayers))

QBCore.Functions.SpawnVehicle

  • Spawn a vehicle

function QBCore.Functions.SpawnVehicle(model, cb, coords, isnetworked)
    local model = GetHashKey(model)
    local ped = PlayerPedId()
    if coords then
        coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
    else
        coords = GetEntityCoords(ped)
    end
    local isnetworked = isnetworked or true
    if not IsModelInCdimage(model) then
        return
    end
    RequestModel(model)
    while not HasModelLoaded(model) do
        Wait(10)
    end
    local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, isnetworked, false)
    local netid = NetworkGetNetworkIdFromEntity(veh)
    SetVehicleHasBeenOwnedByPlayer(veh, true)
    SetNetworkIdCanMigrate(netid, true)
    SetVehicleNeedsToBeHotwired(veh, false)
    SetVehRadioStation(veh, 'OFF')
    SetModelAsNoLongerNeeded(model)
    if cb then
        cb(veh)
    end
end

-- Example

local coords = QBCore.Functions.GetCoords(PlayerPedId())
QBCore.Functions.SpawnVehicle('adder', function(veh)
    SetVehicleNumberPlateText(veh, 'TEST')
    SetEntityHeading(veh, coords.w)
    exports['LegacyFuel']:SetFuel(veh, 100.0)
    TaskWarpPedIntoVehicle(PlayerPedId(), veh, -1)
    TriggerEvent("vehiclekeys:client:SetOwner", QBCore.Functions.GetPlate(veh))
    SetVehicleEngineOn(veh, true, true)
end, coords, true)

QBCore.Functions.DeleteVehicle

  • Delete a specific vehicle through the client - Not worth using

function QBCore.Functions.DeleteVehicle(vehicle)
    SetEntityAsMissionEntity(vehicle, true, true)
    DeleteVehicle(vehicle)
end

-- Example

local ped = PlayerPedId()
local veh = GetVehiclePedIsUsing(ped)
if veh ~= 0 then
    QBCore.Functions.DeleteVehicle(veh)
else
    local pcoords = GetEntityCoords(ped)
    local vehicles = GetGamePool('CVehicle')
    for k, v in pairs(vehicles) do
        if #(pcoords - GetEntityCoords(v)) <= 5.0 then
            QBCore.Functions.DeleteVehicle(v)
        end
    end
end

OR -- preferred method

local ped = PlayerPedId()
local veh = GetVehiclePedIsUsing(ped)
if veh ~= 0 then
    SetEntityAsMissionEntity(veh, true, true)
    DeleteVehicle(veh)
else
    local pcoords = GetEntityCoords(ped)
    local vehicles = GetGamePool('CVehicle')
    for k, v in pairs(vehicles) do
        if #(pcoords - GetEntityCoords(v)) <= 5.0 then
            SetEntityAsMissionEntity(v, true, true)
            DeleteVehicle(v)
        end
    end
end

QBCore.Functions.GetPlate

  • Returns the plate text of a specific vehicle after trimming the whitespace from it

function QBCore.Functions.GetPlate(vehicle)
    if vehicle == 0 then return end
    return QBCore.Shared.Trim(GetVehicleNumberPlateText(vehicle))
end

-- Example

local vehicle = GetVehiclePedIsUsing(PlayerPedId())
local plate = QBCore.Functions.GetPlate(vehicle)
print(plate)

QBCore.Functions.GetVehicleProperties

  • Get all properties of a vehicle

function QBCore.Functions.GetVehicleProperties(vehicle)
    if DoesEntityExist(vehicle) then
        local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
        local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
        local extras = {}

        for extraId = 0, 12 do
            if DoesExtraExist(vehicle, extraId) then
                local state = IsVehicleExtraTurnedOn(vehicle, extraId) == 1
                extras[tostring(extraId)] = state
            end
        end

        if GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) ~= -1 then
            modLivery = GetVehicleLivery(vehicle)
        else
            modLivery = GetVehicleMod(vehicle, 48)
        end

        return {
            model = GetEntityModel(vehicle),
            plate = QBCore.Functions.GetPlate(vehicle),
            plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
            bodyHealth = QBCore.Shared.Round(GetVehicleBodyHealth(vehicle), 0.1),
            engineHealth = QBCore.Shared.Round(GetVehicleEngineHealth(vehicle), 0.1),
            tankHealth = QBCore.Shared.Round(GetVehiclePetrolTankHealth(vehicle), 0.1),
            fuelLevel = QBCore.Shared.Round(GetVehicleFuelLevel(vehicle), 0.1),
            dirtLevel = QBCore.Shared.Round(GetVehicleDirtLevel(vehicle), 0.1),
            color1 = colorPrimary,
            color2 = colorSecondary,
            pearlescentColor = pearlescentColor,
            interiorColor = GetVehicleInteriorColor(vehicle),
            dashboardColor = GetVehicleDashboardColour(vehicle),
            wheelColor = wheelColor,
            wheels = GetVehicleWheelType(vehicle),
            windowTint = GetVehicleWindowTint(vehicle),
            xenonColor = GetVehicleXenonLightsColour(vehicle),
            neonEnabled = {
                IsVehicleNeonLightEnabled(vehicle, 0),
                IsVehicleNeonLightEnabled(vehicle, 1),
                IsVehicleNeonLightEnabled(vehicle, 2),
                IsVehicleNeonLightEnabled(vehicle, 3)
            },
            neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
            extras = extras,
            tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
            modSpoilers = GetVehicleMod(vehicle, 0),
            modFrontBumper = GetVehicleMod(vehicle, 1),
            modRearBumper = GetVehicleMod(vehicle, 2),
            modSideSkirt = GetVehicleMod(vehicle, 3),
            modExhaust = GetVehicleMod(vehicle, 4),
            modFrame = GetVehicleMod(vehicle, 5),
            modGrille = GetVehicleMod(vehicle, 6),
            modHood = GetVehicleMod(vehicle, 7),
            modFender = GetVehicleMod(vehicle, 8),
            modRightFender = GetVehicleMod(vehicle, 9),
            modRoof = GetVehicleMod(vehicle, 10),
            modEngine = GetVehicleMod(vehicle, 11),
            modBrakes = GetVehicleMod(vehicle, 12),
            modTransmission = GetVehicleMod(vehicle, 13),
            modHorns = GetVehicleMod(vehicle, 14),
            modSuspension = GetVehicleMod(vehicle, 15),
            modArmor = GetVehicleMod(vehicle, 16),
            modTurbo = IsToggleModOn(vehicle, 18),
            modSmokeEnabled = IsToggleModOn(vehicle, 20),
            modXenon = IsToggleModOn(vehicle, 22),
            modFrontWheels = GetVehicleMod(vehicle, 23),
            modBackWheels = GetVehicleMod(vehicle, 24),
            modCustomTiresF = GetVehicleModVariation(vehicle, 23),
            modCustomTiresR = GetVehicleModVariation(vehicle, 24),
            modPlateHolder = GetVehicleMod(vehicle, 25),
            modVanityPlate = GetVehicleMod(vehicle, 26),
            modTrimA = GetVehicleMod(vehicle, 27),
            modOrnaments = GetVehicleMod(vehicle, 28),
            modDashboard = GetVehicleMod(vehicle, 29),
            modDial = GetVehicleMod(vehicle, 30),
            modDoorSpeaker = GetVehicleMod(vehicle, 31),
            modSeats = GetVehicleMod(vehicle, 32),
            modSteeringWheel = GetVehicleMod(vehicle, 33),
            modShifterLeavers = GetVehicleMod(vehicle, 34),
            modAPlate = GetVehicleMod(vehicle, 35),
            modSpeakers = GetVehicleMod(vehicle, 36),
            modTrunk = GetVehicleMod(vehicle, 37),
            modHydrolic = GetVehicleMod(vehicle, 38),
            modEngineBlock = GetVehicleMod(vehicle, 39),
            modAirFilter = GetVehicleMod(vehicle, 40),
            modStruts = GetVehicleMod(vehicle, 41),
            modArchCover = GetVehicleMod(vehicle, 42),
            modAerials = GetVehicleMod(vehicle, 43),
            modTrimB = GetVehicleMod(vehicle, 44),
            modTank = GetVehicleMod(vehicle, 45),
            modWindows = GetVehicleMod(vehicle, 46),
            modLivery = modLivery,
        }
    else
        return
    end
end

-- Example

local vehicle = GetVehiclePedIsUsing(PlayerPedId())
local vehicleProps = QBCore.Functions.GetVehicleProperties(vehicle)
print(QBCore.Debug(vehicleProps))

QBCore.Functions.SetVehicleProperties

  • Set all properties for a vehicle

function QBCore.Functions.SetVehicleProperties(vehicle, props)
    if DoesEntityExist(vehicle) then
        local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
        local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
        SetVehicleModKit(vehicle, 0)
        if props.plate then
            SetVehicleNumberPlateText(vehicle, props.plate)
        end
        if props.plateIndex then
            SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
        end
        if props.bodyHealth then
            SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
        end
        if props.engineHealth then
            SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
        end
        if props.fuelLevel then
            SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
        end
        if props.dirtLevel then
            SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
        end
        if props.color1 then
            SetVehicleColours(vehicle, props.color1, colorSecondary)
        end
        if props.color2 then
            SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2)
        end
        if props.pearlescentColor then
            SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
        end
        if props.interiorColor then
            SetVehicleInteriorColor(vehicle, props.interiorColor)
        end
        if props.dashboardColor then
            SetVehicleDashboardColour(vehicle, props.dashboardColor)
        end
        if props.wheelColor then
            SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
        end
        if props.wheels then
            SetVehicleWheelType(vehicle, props.wheels)
        end
        if props.windowTint then
            SetVehicleWindowTint(vehicle, props.windowTint)
        end
        if props.neonEnabled then
            SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
            SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
            SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
            SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
        end
        if props.extras then
            for id, enabled in pairs(props.extras) do
                if enabled then
                    SetVehicleExtra(vehicle, tonumber(id), 0)
                else
                    SetVehicleExtra(vehicle, tonumber(id), 1)
                end
            end
        end
        if props.neonColor then
            SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
        end
        if props.modSmokeEnabled then
            ToggleVehicleMod(vehicle, 20, true)
        end
        if props.tyreSmokeColor then
            SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
        end
        if props.modSpoilers then
            SetVehicleMod(vehicle, 0, props.modSpoilers, false)
        end
        if props.modFrontBumper then
            SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
        end
        if props.modRearBumper then
            SetVehicleMod(vehicle, 2, props.modRearBumper, false)
        end
        if props.modSideSkirt then
            SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
        end
        if props.modExhaust then
            SetVehicleMod(vehicle, 4, props.modExhaust, false)
        end
        if props.modFrame then
            SetVehicleMod(vehicle, 5, props.modFrame, false)
        end
        if props.modGrille then
            SetVehicleMod(vehicle, 6, props.modGrille, false)
        end
        if props.modHood then
            SetVehicleMod(vehicle, 7, props.modHood, false)
        end
        if props.modFender then
            SetVehicleMod(vehicle, 8, props.modFender, false)
        end
        if props.modRightFender then
            SetVehicleMod(vehicle, 9, props.modRightFender, false)
        end
        if props.modRoof then
            SetVehicleMod(vehicle, 10, props.modRoof, false)
        end
        if props.modEngine then
            SetVehicleMod(vehicle, 11, props.modEngine, false)
        end
        if props.modBrakes then
            SetVehicleMod(vehicle, 12, props.modBrakes, false)
        end
        if props.modTransmission then
            SetVehicleMod(vehicle, 13, props.modTransmission, false)
        end
        if props.modHorns then
            SetVehicleMod(vehicle, 14, props.modHorns, false)
        end
        if props.modSuspension then
            SetVehicleMod(vehicle, 15, props.modSuspension, false)
        end
        if props.modArmor then
            SetVehicleMod(vehicle, 16, props.modArmor, false)
        end
        if props.modTurbo then
            ToggleVehicleMod(vehicle, 18, props.modTurbo)
        end
        if props.modXenon then
            ToggleVehicleMod(vehicle, 22, props.modXenon)
        end
        if props.xenonColor then
            SetVehicleXenonLightsColor(vehicle, props.xenonColor)
        end
        if props.modFrontWheels then
            SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
        end
        if props.modBackWheels then
            SetVehicleMod(vehicle, 24, props.modBackWheels, false)
        end
        if props.modCustomTiresF then
            SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomTiresF)
        end
        if props.modCustomTiresR then
            SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomTiresR)
        end
        if props.modPlateHolder then
            SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
        end
        if props.modVanityPlate then
            SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
        end
        if props.modTrimA then
            SetVehicleMod(vehicle, 27, props.modTrimA, false)
        end
        if props.modOrnaments then
            SetVehicleMod(vehicle, 28, props.modOrnaments, false)
        end
        if props.modDashboard then
            SetVehicleMod(vehicle, 29, props.modDashboard, false)
        end
        if props.modDial then
            SetVehicleMod(vehicle, 30, props.modDial, false)
        end
        if props.modDoorSpeaker then
            SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
        end
        if props.modSeats then
            SetVehicleMod(vehicle, 32, props.modSeats, false)
        end
        if props.modSteeringWheel then
            SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
        end
        if props.modShifterLeavers then
            SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
        end
        if props.modAPlate then
            SetVehicleMod(vehicle, 35, props.modAPlate, false)
        end
        if props.modSpeakers then
            SetVehicleMod(vehicle, 36, props.modSpeakers, false)
        end
        if props.modTrunk then
            SetVehicleMod(vehicle, 37, props.modTrunk, false)
        end
        if props.modHydrolic then
            SetVehicleMod(vehicle, 38, props.modHydrolic, false)
        end
        if props.modEngineBlock then
            SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
        end
        if props.modAirFilter then
            SetVehicleMod(vehicle, 40, props.modAirFilter, false)
        end
        if props.modStruts then
            SetVehicleMod(vehicle, 41, props.modStruts, false)
        end
        if props.modArchCover then
            SetVehicleMod(vehicle, 42, props.modArchCover, false)
        end
        if props.modAerials then
            SetVehicleMod(vehicle, 43, props.modAerials, false)
        end
        if props.modTrimB then
            SetVehicleMod(vehicle, 44, props.modTrimB, false)
        end
        if props.modTank then
            SetVehicleMod(vehicle, 45, props.modTank, false)
        end
        if props.modWindows then
            SetVehicleMod(vehicle, 46, props.modWindows, false)
        end
        if props.modLivery then
            SetVehicleMod(vehicle, 48, props.modLivery, false)
            SetVehicleLivery(vehicle, props.modLivery)
        end
    end
end

-- Example

local vehicle = GetVehiclePedIsUsing(PlayerPedId())
local vehicleProps = QBCore.Functions.GetVehicleProperties(vehicle)
QBCore.Functions.SetVehicleProperties(vehicle, vehicleProps)

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