Handles the storing of vehicles for public and house garages. Supports land, air and sea vehicles as well as jobs and gangs. Also includes an impound system!
Preview
Configuration
AutoRespawn =false--True == auto respawn cars that are outside into your garage on script restart, false == does not put them into your garage and players have to go to the impoundSharedGarages =false--True == Gang and job garages are shared, false == Gang and Job garages are personalVisuallyDamageCars =true--True == Visually damage cars that go out of the garage depending of body damage, false == Do not visually damage cars (damage is still applied to car values)Garages = { ["motelgarage"] = { -- Name of the garage label ="Motel Parking", -- Label of the garage takeVehicle =vector3(273.43, -343.99, 44.91), -- vehicle withdraw point spawnPoint =vector4(270.94, -342.96, 43.97, 161.5), -- vehicle spawn point putVehicle =vector3(276.69, -339.85, 44.91), -- vehicle store point showBlip =true, -- enable/disable the blip on the map blipName ="Public Parking", -- name of blip blipNumber =357, -- https://docs.fivem.net/docs/game-references/blips/ type ='public', -- public, job, gang, depot vehicle ='car' -- car, air, sea },}