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qb-storerobbery

Put the money in the bag!

Introduction

  • Allows the player to rob the many stores around the city. When they rob the store, they lockpick the cash registers which uses qb-lockpick. Once both registers are hit, there is a chance to get a sticky note for the safe code. If the store does not have an electronic safe, it will use the safecracker minigame. Players will get "markedbills" for both the registers and safes
  • Cops get called and can use the camid provided to view the specified camera more info on that in qb-policejob​

Configuration

General

Config.minEarn = 100 -- minimum markedbills worth
Config.maxEarn = 450 -- max markedbills worth
Config.RegisterEarnings = math.random(Config.minEarn, Config.maxEarn) -- Randomized earnings
Config.MinimumStoreRobberyPolice = 2 -- minimum police needed to start the robbery
Config.resetTime = (60 * 1000) * 30 -- cooldown between robberies in minutes
Config.tickInterval = 1000 -- the time between register checks

Registers

Config.Registers = {
[1] = {
vector3(-47.24,-1757.65, 29.53), -- register location
robbed = false, -- dynamically changed, don't edit
time = 0, -- dynamically changed, don't edit
safeKey = 1, -- index that references the safes table
camId = 4 -- alerts the cops with the camera number to view
}
}

Safes

If safe type is keypad, then it will open the keypad UI to enter a password or if the type is padlock then it will start the UI for the safecracker mini game
Config.Safes = {
[1] = {
vector4(-43.43, -1748.3, 29.42, -- safe location
type = "keypad", -- safe type keypad/padlock
robbed = false, -- dynamically changed, don't edit
camId = 4 -- alerts the cops with the camera number to view
}
}