Handles all the player's storage such as personal, vehicle, stash, drops
qb-shops integration for displaying all items available to buy
Built-in support for usable vending machines
All exports listed are SERVER only unless specified
Inventory State
The inventory state is controlled via state bags using a state bag name of inv_busy. You can use this state to control whether the inventory should be able to be opened or not
Example (server):
RegisterCommand('checkState', function(source)
local player = Player(source)
local state = player.state.inv_busy
print('Inventory current state is', state)
end, true)
RegisterCommand('lockInventory', function(source)
local player = Player(source)
player.state.inv_busy = true
print('Inventory current state is', state)
end, true)
RegisterCommand('unlockInventory', function(source)
local player = Player(source)
player.state.inv_busy = false
print('Inventory current state is', state)
end, true)
Items support additional information that can be added to them via an info attribute. This information will display on the item when the player hovers over it in a key,value pair format
Example:
RegisterCommand('addItemWithInfo', function(source, args)
local itemName = args[1]
if not itemName then return end
local info = {
uniqueData1 = 'uniqueData1',
uniqueData2 = 'uniqueData2',
uniqueData3 = 'uniqueData3',
uniqueData4 = 'uniqueData4',
}
exports['qb-inventory']:AddItem(source, itemName, 1, false, info, 'qb-inventory:testAdd')
end, true)
RegisterCommand('editItemWithInfo', function(source)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return end
local items = Player.PlayerData.items
local itemInfo = items[1]
print(json.encode(itemInfo, { indent = true }))
itemInfo.info = {
newInfo = 'New Info'
}
print(json.encode(itemInfo, { indent = true }))
items[1] = itemInfo
Player.Functions.SetPlayerData('items', items)
end, true)
LoadInventory
This function will retrieve the players inventory from the database via their unique identifier aka citizenid
RegisterCommand('clearInventoryExcludeItem', function(source, args)
local filterItem = args[1]
if not filterItem then return end
exports['qb-inventory']:ClearInventory(source, filterItem)
print('Inventory cleared for player '..source..', excluding item: '..filterItem)
end, true)
RegisterCommand('clearInventoryExcludeItems', function(source)
local filterItems = {'item1', 'item2'}
exports['qb-inventory']:ClearInventory(source, filterItems)
print('Inventory cleared for player '..source..', excluding items: '..table.concat(filterItems, ', '))
end, true)
RegisterCommand('closeInventory', function(source)
exports['qb-inventory']:CloseInventory(source)
print('Inventory closed for player '..source)
end, true)
RegisterCommand('closeInventoryByName', function(source, identifier)
exports['qb-inventory']:CloseInventory(source, identifier)
print('Inventory closed for player '..source..' and inventory '..identifier..' set to closed')
end, true)
RegisterCommand('canAddItem', function(source, args)
local itemName = args[1]
local amount = tonumber(args[2])
if not itemName or not amount then return end
local canAdd, reason = exports['qb-inventory']:CanAddItem(source, itemName, amount)
if canAdd then
print('Can add '..amount..' of item '..itemName)
else
print('Cannot add '..amount..' of item '..itemName..'. Reason: '..reason)
end
end, true)
RegisterCommand('addItem', function(source, args)
local itemName = args[1]
if not itemName then return end
exports['qb-inventory']:AddItem(source, itemName, 1, false, false, 'qb-inventory:testAdd')
end, true)
RegisterCommand('removeItem', function(source, args)
local itemName = args[1]
if not itemName then return end
exports['qb-inventory']:RemoveItem(source, itemName, 1, false, 'qb-inventory:testRemove')
end, true)
RegisterCommand('setItemData', function(source, args)
local itemName = args[1]
local key = args[2]
local val = args[3]
if not itemName or not key or not val then return end
local success = exports['qb-inventory']:SetItemData(source, itemName, key, val)
if success then
print('Set data for item '..itemName..': '..key..' = '..val)
else
print('Failed to set data for item '..itemName)
end
end, true)
Item Info Example:
RegisterCommand('setItemData', function(source)
local itemName = 'markedbills'
local key = 'info'
local val = { worth = 1000 }
if not itemName or not key or not val then return end
local success = exports['qb-inventory']:SetItemData(source, itemName, key, val)
if success then
print('Set data for item '..itemName..': '..key..' = '..json.encode(val, { indent = true }))
else
print('Failed to set data for item '..itemName)
end
end, true)
UseItem
exports['qb-inventory']:UseItem(itemName, ...)
itemName: string
. . . : function
Example:
RegisterCommand('useItem', function(source, args)
local itemName = args[1]
if not itemName then return end
exports['qb-inventory']:Useitem(itemName, function()
print('Used item with the name of '..itemName)
end)
end, true)
HasItem
This export is also available to use on the client
RegisterCommand('hasSingleItem', function(source)
local item = 'item1'
local amount = 5
local hasItem = exports['qb-inventory']:HasItem(source, item, amount)
if hasItem then
print('Player '..source..' has '..amount..' of '..item)
else
print('Player '..source..' does not have '..amount..' of '..item)
end
end, true)
RegisterCommand('hasMultipleItems', function(source)
local items = {'item1', 'item2'}
local amount = 5
local hasItems = exports['qb-inventory']:HasItem(source, items, amount)
if hasItems then
print('Player '..source..' has '..amount..' of each item: '..table.concat(items, ', '))
else
print('Player '..source..' does not have '..amount..' of each item: '..table.concat(items, ', '))
end
end, true)
RegisterCommand('hasMultipleItemsWithAmounts', function(source)
local itemsWithAmounts = {item1 = 5, item2 = 10}
local hasItemsWithAmounts = exports['qb-inventory']:HasItem(source, itemsWithAmounts)
if hasItemsWithAmounts then
print('Player '..source..' has the specified items with their amounts')
else
print('Player '..source..' does not have the specified items with their amounts')
end
end, true)
RegisterCommand('getSlots', function(source, args)
local itemName = args[1]
if not itemName then return end
local Player = QBCore.Functions.GetPlayer(source)
local items = Player.PlayerData.Items
local slots = exports['qb-inventory']:GetSlotsByItem(items, itemName)
for _, slot in ipairs(slots) do
print(slot)
end
end, true)
RegisterCommand('getFirstSlot', function(source, args)
local itemName = args[1]
if not itemName then return end
local Player = QBCore.Functions.GetPlayer(source)
local items = Player.PlayerData.Items
local slot = exports['qb-inventory']:GetFirstSlotByItem(items, itemName)
if slot then
print('First slot containing item '..itemName..' is: '..slot)
else
print('No slot found containing item '..itemName)
end
end, true)
RegisterCommand('getItem', function(source, args)
local slot = tonumber(args[1])
if not slot then return end
local item = exports['qb-inventory']:GetItemBySlot(source, slot)
if item then
print('Item in slot '..slot..' is: '..item.name)
else
print('No item found in slot '..slot)
end
end, true)
RegisterCommand('getItemByName', function(source, args)
local itemName = args[1]
if not itemName then return end
local item = exports['qb-inventory']:GetItemByName(source, itemName)
if item then
print('First occurrence of item '..itemName..' is in slot: '..item.slot)
else
print('No item found with name '..itemName)
end
end, true)
RegisterCommand('getItemsByName', function(source, args)
local itemName = args[1]
if not itemName then return end
local items = exports['qb-inventory']:GetItemsByName(source, itemName)
if #items > 0 then
print('Items named '..itemName..' found in slots:')
for _, item in ipairs(items) do
print(item.slot)
end
else
print('No items found with name '..itemName)
end
end, true)
RegisterCommand('getItemCount', function(source, args)
local itemName = args[1]
if not itemName then return end
local itemCount = exports['qb-inventory']:GetItemCount(source, itemName)
if itemCount and itemCount > 0 then
print('You have '..itemCount..' of item: '..itemName)
else
print('No items found with name '..itemName)
end
end, true)
RegisterCommand('getItemCounts', function(source)
local itemNames = {"apple", "banana", "orange"}
local itemCount = exports['qb-inventory']:GetItemCount(source, itemNames)
if itemCount and itemCount > 0 then
print('You have '..itemCount..' of the items: '..table.concat(itemNames, ", "))
else
print('No items found with the names: '..table.concat(itemNames, ", "))
end
end, true)