Config.Locations = { -- interaction locations
[1] = {
["main"] = vector3(2397.42, 3089.44, 49.92), -- scrapyard location
["deliver"] = vector3(2351.5, 3132.96, 48.2), -- vehicle delivery point
["list"] = vector3(2403.51, 3127.95, 48.15), -- email generation point
}
}
Config.Items = { -- list of potential reward items (randomized)
"metalscrap", -- item name
"plastic",
"copper",
"iron",
"aluminum",
"steel",
"glass",
}
Config.Vehicles = { -- list of potential vehicles to find (randomized)
[1] = "ninef", -- vehicle model
[2] = "ninef2",
[3] = "banshee",
[4] = "alpha",
[5] = "baller",
[6] = "bison",
[7] = "huntley",
[8] = "f620",
[9] = "asea",
[10] = "pigalle",
[11] = "bullet",
[12] = "turismor",
[13] = "zentorno",
[14] = "dominator",
[15] = "blade",
[16] = "chino",
[17] = "sabregt",
[18] = "bati",
[19] = "carbonrs",
[20] = "akuma",
[21] = "thrust",
[22] = "exemplar",
[23] = "felon",
[24] = "sentinel",
[25] = "blista",
[26] = "fusilade",
[27] = "jackal",
[28] = "blista2",
[29] = "rocoto",
[30] = "seminole",
[31] = "landstalker",
[32] = "picador",
[33] = "prairie",
[34] = "bobcatxl",
[35] = "gauntlet",
[36] = "virgo",
[37] = "fq2",
[38] = "jester",
[39] = "rhapsody",
[40] = "feltzer2",
}