๐ฅ๏ธServer Event Reference
Learn about and how to use common core server events!
QBCore:Server:CloseServer
Event to check if the server is closed
RegisterNetEvent('QBCore:Server:CloseServer', function(reason)
local src = source
if QBCore.Functions.HasPermission(src, 'admin') then
reason = reason or 'No reason specified'
QBCore.Config.Server.Closed = true
QBCore.Config.Server.ClosedReason = reason
for k in pairs(QBCore.Players) do
if not QBCore.Functions.HasPermission(k, QBCore.Config.Server.WhitelistPermission) then
QBCore.Functions.Kick(k, reason, nil, nil)
end
end
else
QBCore.Functions.Kick(src, 'You don\'t have permissions for this..', nil, nil)
end
end)QBCore:Server:OpenServer
Event to check if the server is open
QBCore:UpdatePlayer
Event for updating and saving player data
QBCore:Server:SetMetaData
Event to set a players metadata
QBCore:ToggleDuty
Event to toggle a player's duty status
QBCore:CallCommand
Event to trigger a command outside the chat (ex: qb-adminmenu)
Last updated
Was this helpful?
