โน๏ธqb-hud
Keep track of your vitals in style
Introduction
Player heads-up display that tracks vital information such as health, armor, food level, thirst level, etc.
Player settings are stored using KVP which is located on the player's machine so the only way to reset them is by using the in-game menu buttons
Preview

FAQ
Useful events
hud:server:GainStress
Source code for reference
RegisterNetEvent('hud:server:GainStress', function(amount)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
local newStress
if not Player or (Config.DisablePoliceStress and Player.PlayerData.job.name == 'police') then return end
if not ResetStress then
if not Player.PlayerData.metadata['stress'] then
Player.PlayerData.metadata['stress'] = 0
end
newStress = Player.PlayerData.metadata['stress'] + amount
if newStress <= 0 then newStress = 0 end
else
newStress = 0
end
if newStress > 100 then
newStress = 100
end
Player.Functions.SetMetaData('stress', newStress)
TriggerClientEvent('hud:client:UpdateStress', src, newStress)
TriggerClientEvent('QBCore:Notify', src, Lang:t("notify.stress_gain"), 'error', 1500)
end)
How to use
TriggerServerEvent('hud:server:GainStress', --[[number]]))
OR
TriggerServerEvent('hud:server:GainStress', math.random(1, 3))
hud:server:RelieveStress
Source code for reference
RegisterNetEvent('hud:server:RelieveStress', function(amount)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
local newStress
if not Player then return end
if not ResetStress then
if not Player.PlayerData.metadata['stress'] then
Player.PlayerData.metadata['stress'] = 0
end
newStress = Player.PlayerData.metadata['stress'] - amount
if newStress <= 0 then newStress = 0 end
else
newStress = 0
end
if newStress > 100 then
newStress = 100
end
Player.Functions.SetMetaData('stress', newStress)
TriggerClientEvent('hud:client:UpdateStress', src, newStress)
TriggerClientEvent('QBCore:Notify', src, Lang:t("notify.stress_removed"))
end)
How to use
TriggerServerEvent('hud:server:RelieveStress', --[[number]]))
OR
TriggerServerEvent('hud:server:RelieveStress', math.random(1, 3))
Last updated
Was this helpful?